F.H. Buhl
Bad Karma Bulldawgz Wrestling
For many this may be their first experience with Freestyle or Greco Roman Wrestling. The rules and scoring are very different and can be confusing. The following is a cliff note version of the basic rules guidlines. Greco Roman rules are the same with the main difference being that no contact is permitted with the legs of an opponet. No contact is permitted by by touching, grabbing, hooking, or tripping with your hands or legs. Freestyle/Greco-Roman Rules The Match (Bout) All matches are 3 periods of 2-minutes. There is a 30-second rest between periods. In Freestyle, the entire period is wrestled from the standing position. In Greco, the period will be divided into three increments. One minute standing and two 30-seconds of par terre (Clinch). To win a match: • Pin your opponent • Win 2 of the 3 periods. A tech fall is 6 pts. in freestyle/greco resulting in the end of that period and a win of that period for the wrestler with the 6 pt. lead. If the same wrestler wins the first 2 periods, the 3rd will not be wrestled. To win a period: • Have more points • Execute 2 3-point throws/holds • Gain a 6-point difference at the end of action • In the event of a tie score other than 0-0, criteria will be used. • In the event of a 0-0 tie, the clinch will be used Criteria • Fewest Cautions • Most high-value holds (a 3; most 2’s) • Last one to score Wrestling: Wrestling will start and restart in the standing position.If a wrestler steps out of bounds or is driven out of bounds, 1-point will be scored to the opponent, unless the out of bounds is the result of a successful attack. In that case, the attack will be scored for its value. If wrestlers go out of bounds in the par terre position, there will be no point. Wrestling will resume in the standing position. If an attacking wrestler forces his/her opponent out of bounds first and completes their attack, the attack will score. If the attack fails, the attacking wrestler will receive the 1-point for the opponent stepping out of bounds. If a wrestler lifts & carries their opponent out of bounds, it will be a caution against the lifting wrestler and 1-point to the opponent. Basic scoring: 1 point for: Takedowns (belly), reversals, opponent stepping out of bounds first, etc… 2 points for: Causing the opponents back to show to the mat in the danger position, the opponent landing flat on his/her back while executing their own hold 3 points for: Feet to back takedowns, lifts and throw from the mat 5 points for: Grand amplitude throws that land in the danger position Danger position: when the defending wrestler is in contact with the mat with something between the elbows and the back is exposed to the mat. Penalties: Violations of the rules are called cautions. Three cautions and a wrestler is disqualified from the match. The basic penalties are: For offensive fouls – loss of position, voiding of the score, wrestling resumed in the standing position. If repeated may result in a caution + 1. For defensive fouls – Caution + 1 for fouls that did not stop a scoring chance. Caution + 2 for fouls that prevented a score. If the foul was in the par terre position, wrestling will resume in the par terre position. Lifting and carrying the opponent to the out of bounds line an placing out of bounds results in a caution to the lifting wrestler and 1-point to the opponent. The Clinch: The Freestyle clinch will occur when a period has ended in a 0-0 tie. The Referee will do a disc flip and the color that lands up will clinch (take the top position). The top wrestler will choose which leg the opponent must place in the center of the mat. If the mat has the proper markings, the foot of the defending wrestler must be on one of the X markings. The top wrestler will then take a head-outside single-leg hold. The defending wrester must place their hands on the back of the top wrestler. When the grip is achieved, the Referee will start the wrestling. The wrestlers may now wrestle as they wish. The grip does not have to be kept. The first wrestler to score will win the period. If the top wrestler fails to score, it will be a 1-point to the opponent. The Greco clinch will occur at the 1:00 minute and the 1:30 minutes mark unless a wrestler is in the danger position. If a wrestler is in the danger position at those times, the clinch is waived for the rest of the match. The wrestler with the most points will take the top position. If points are tied, the wrestler with the fewest cautions will clinch. If the cautions are tied, the last wrestler to score will clinch. If there are no points, a disc flip will occur. The bottom wrestler will assume the starting position. The arms and legs will extend straight down to the mat, shoulder/hip width apart. The legs may not be crossed. The hands must be at least 20cm (9 inches) from the knees. The top wrestler will then assume a reverse body-lock position. He/she can be on both feet or have one knee down. The feet/knee may not go underneath the bottom wrestler past their centerline. In the Kids age groups, both knees must be on the mat. The top wrestler will then reach with both hands at the same time to secure their grip (hand grips only). When the grip is achieved, the Referee will start the match. The wrestler can now wrestle however they wish. The grip does not have to be kept. If the wrestlers go out of bounds in the par terre position, wrestling will restart in the clinch position. If the top wrestler fails to score in the 30-seconds, he/she will give 1-point to the opponent. If there is no period winner at the end of the 30-seconds, the wrestlers will trade places and do it all again. During the clinch the following special conditions apply: • Stepping out of bounds (standing) is 1-point to the opponent • There are no slipped throws Penalties for False starts/ improper positioning 1st time – ATTENTION to the wrestler at fault 2nd time Top wrestler – caution +1-point to the opponent: Freestyle- period is now over. Greco- wrestling will start from the standing position. Top must still score or be cautioned. 2nd time Bottom wrestler – Freestyle: caution + 1-point to the opponent, period over: Greco – Caution + 2 points to the opponent, restart in the clinch position, top wrestler does not have to score.
• Execute a 5-point throw/hold
(tech fall is 6 pts & wins the period)